SESSION ONE: Course Introduction and Personal Learning Networks


Topics Covered:
  • Survey
  • Vocabulary for Understanding
  • Digital Footprints
  • Personal Learning Networks
  • Prior to the first class meeting, students are to take the survey and the vocabulary for understanding list.
  • Prior to the first class meeting, be prepared for a reflection on Digital Kids @ Analog Schools

Objectives: Students will -
  • discuss their results on the survey and vocabulary for understanding.
  • share their expectations and what they want to learn in the course.
  • understand the importance of creating their digital footprint.
  • evaluate what PLNs are and their importance in today's networked world.
  • create their own PLN.
  • participate in backchannel chat.

Take the Survey (Survey Monkey)
Vocabulary & Understanding (Survey Monkey)
  • Discussion of student results on the survey and the vocabulary

Digital Footprint
Keep in Mind: Your Digital Footprint

Personal Learning Networks
Defining PLN & Resources to Create Your PLN
Digital Tools to Create Your PLN

Cool Tools Showcase
Visual Thesaurus
Bubbl.us
Comapping

Student Assignments:
  • Create your personal learning network. Be certain the follow the directions provided for you.

Tools You Use: I believe this first meeting is F2F. You could use www.chatzy.com to show how to use backchannel chat if they have a computer. You can also brainstorm debate topics using Bubble.us or Comapping.

NOTE: Final exam preparation - the debate - takes place during first meeting.

Establish teams of three. These teams will work together throughout the semester providing feedback to each other. Team members will evaluate each other's performance and contribution to the group.

Determine debate topics (some choices below)
  • Should cellphones be used in classrooms for learning?
  • Should literacy be redefined to keep up with a rapidly changing world?
  • Will institutions of learning as we know them dissolve or reinvent themselves to survive?
  • Should social media be used in learning?
  • Is it okay to be a technology illiterate teacher today?
  • Should teachers today use the revised Bloom's taxonomy in curriculum design?
  • Are national standards a good idea? Why or why not?
  • Should all teachers know how to teach in Second Life or at least online?
  • Should teachers use online games in learning?
  • Others?



SESSION TWO: Digital Citizenship, Civic Engagement, Global Connections and Social Responsibility


Topics Covered
  • Digital Citizenship
  • Net Etiquette
  • Web 2.0: Everyone's a Publisher
  • Moral, Ethical, and Legal Implications of Web 2.0 World
  • Copyright, Fair Use, and Creative Commons
  • Civic Engagement Using Social Media
  • Global Connections - From Awareness to Understanding
  • Social Responsibility in Online Communities

Objectives: Students will...
  • examine digital citizenship in the context of being a teacher as well as for students.
  • apply copyright, fair use, and creative commons guidelines throughout all course work.
  • discuss Web 2.0 and its implications in education.
  • investigate the moral, ethical, and legal implications of participating in a Web 2.0 world.
  • explore how social media supports civic engagement.
  • understand how to prepare for global collaboration.
  • examine the integration of social responsibility in global collaborative projects.

Digital Citizenship
Digital Citizenship
Copyright, Fair Use and Creative Commons

Everyone is a Publisher: The Web 2.0 World
What are the implications for the read/write/web (where anyone can be a publisher) in education? After reading That Failing Newspaper Industry, what lessons can be applied to education?

Civic Engagement Using Social Media
Media and Democracy: A Report of the 2009 Aspen Institute Forum on Communications and Society Richard P. Adler
Here Comes Everybody by Clay Shirk
Here Comes Everybody blog
How Social Media Can Make History Speech to the US State Department from TED Talks Interactive Transcript Available
Institutions vs. Collaboration from TED Talks

Global Collaboration and Social Responsibility

Showcase: Flat Classroom Project

  • Getting Connected and Preparing
Word Up: Bring the World's Languages to Your Classroom "Here are four steps to adding that je ne sais quoi to your language lessons via free Internet resources."
A Step-by-Step Guide to Global Collaborations
Global Education On a Dime: A Low-Cost Way to Connect From Edutopia
Global Education Ning Group
Global Education Collaborative Wikispace
Global Education Flickr Group
Analyzing a Culture Model [PDF] From Edutopia
Global SchoolNet Foundation "The original resource for global project-based learning, problem-based learning, and online collaborative learning."
Global Links: Lessons from the World A special publication of Education Week in the series Technology Counts
Language: Learn What a Billion People Already Know From Edutopia
"As China rises, speaking its language becomes a practical advantage."
Time and Date Coordinating global communication? Use this site to determine the time and date all around the globe.

  • Reaching Out - Some Resources Below Support Collaborative Social Responsibility
Globatoria: Social Networking Meet Social Responsibility
Success Spoken Here: Preparing Citizens of the World "Seattle's John Stanford International School immerses students in global awareness as well as academic achievement."
Global Nomads Group Fostering dialogue and understanding among the world's youth.
Global Voices Online "The world is talking. Are you listening?"
High School for Global Citizenship
Holy Meatballs Global Kids' Digital Media Initiative
iEARN International Education and Resource Network
Karma Tube "Be the Change"
PacificRim Exchange
My Wonderful World "Give kids the power of global knowledge."
One World Youth Project Connecting Communities of Youth Action
Rock Our World
Roots and Shoots "The power of youth is global."
TakingITGlobal: Inspire Inform Involve "TakingITGlobal.org is an online community that connects youth to find inspiration, access information, get involved, and take action in their local and global communities. It's the world's most popular online community for young people interested in making a difference, with hundreds of thousands of unique visitors each month."
Teaching Policy to Improve Student Learning: Lessons from Abroad From the Aspen Institute
The Global Dimension: Walter Payton High School
"New doors open as these students learn an international perspective reinforced by four years of language study, global videoconferences, and travel abroad."
Think.com Think.com connects schools, teachers, and students from around the world to collaborate on projects, share experiences, and build knowledge together.
Kiva
Digital Arts Alliance: Facing History and Ourselves

Cool Tools Showcase
Wordle
Learn Ways to Incorporate Wordle into Learning at this Diigo Wordle Group.
Animoto

Student Assignment: Prepare a multimedia presentation using Animoto. The video cannot exceed three minutes. You may choose from the following topics -
  • the increased importance of digital citizenship
  • how social media supports civic engagement
  • the growing importance of global understanding
  • how social networks support social responsibility

Tools You Use: Use Prezifor your lesson.



SESSION THREE: Approaches to Learning, Standards Realignment, and Revisiting Literacy (Transliteracy)


Topics Covered
  • Approaches to Learning
  • Realignment of Standards in the 21st Century
  • National Educational Technology Plan and the Common Core State Standards
  • Revisiting Literacy (Transliteracy)

Objectives: Students will -
  • compare various current approaches to learning.
  • critique various professional organizations and their standards, specifically investigating the role of 21st century learning in standards updating.
  • evaluate the National Educational Technology Plan and the Common Core State Standards Initiative on teaching and learning.
  • critique the movement to redefine literacy and the inclusion of transliteracy in curriculum design.

Approaches to Learning
Bloom's Digital Taxonomy
Connectivism: A Learning Theory for the Digital Age
Partnership for 21st Century Skills
Apple Classrooms of Tomorrow2
Intel Education
Instructional Design

Standards

  1. The Partnership for 21st Century Skills and the National Council for the Social Studies Team Up on Curriculum Framework
  1. 21st Century Literacies
  2. The Partnership for 21st Century Skills and National Council of Teachers of English Create New Framework
  3. Why do some call digital storytelling the new genre in literature?
  • Others?

Initiatives Underway


Literacy (Transliteracy)
As you reviewed curriculum standards, did you find that literacy is being redefined? Is the definition of literacy changing? If so, how? If educators view literacy differently today than in the past, how will assessments accurately capture student learning? Click here for Dave Warlick's examination of Contemporary Literacy. Further, what are the ramifications of transliteracyin curriculum design?

"...we must develop a participative pedagogy, assisted by digital media and networked publics, that focuses on catalyzing, inspiring, nourishing, facilitating, and guiding literacies essential to individual and collective life in the 21st century. Literacies are where the human brain, human sociality and communication technologies meet." Howard Rheingold
Participative Pedagogy for a Literacy of Literacies

"Participatory culture shifts the focus of literacy from one of individual expression to community involvement." Henry Jenkins
Confronting the Challenges of Participatory Culture: Media Education for the 21st Century

"We promote GAMING LITERACY: the play, analysis, and creation of games, as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world."
Institute of Play (New school opens based on gaming literacy the fall of 2009 - Quest to Learn).

Cool Tools Showcase
Online Graphs and Charts
Historic Tales Construction Kit
Google Maps: 100+ Best Tools and Mashups

Student Assignment:
Each team will decide which topic they would like to report on -
  • a summary of what you believe are the best approaches in learning and why. Your discussion can expand beyond the resources provided here.
  • an examination of redefining literacy and the inclusion of transliteracy in curriculum design.
  • a critique of the common core state standards initiative.
  • a critique of the National Educational Technology Plan.

Each team uses Google Docs in their collaboration and planning for their video on the topic of their choosing. The team must upload the video to the Internet and embed it into a wiki which describes their project and provides links to resources.

Tools You Use: uStream integrating with Twitter.


SESSION FOUR: eLearning, Mobile Learning and the Changing Role of the Teacher


Topics Covered
  • eLearning
  • Mobile Learning
  • Changing Role of the Teacher

Objectives: Students will -
  • investigate the expanding role of online learning.
  • examine the impact of eLearning on student achievement and motivation.
  • determine the impact of online and mobile learning on traditional school culture and teacher preparation and continual learning.
  • examine the changing role of the teacher in networked learning.

eLearning
eLearning Vocabulary
  • F2F
  • Blended
  • Online or eLearning

International Association for K-12 Online Learning
Why All Teachers Must Learn How to Teach Online - Susan Patrick
  • Click here for the blog post.
  • Click here for her pre-conference podcast.

Disrupting Class: How Disruptive Innovation WILL CHANGE the Way the World Learns
Breaking Away From Tradition: E-Education Expands Opportunities for Raising Achievement From Education Week
Evaluation of Evidence-Based Practices in Online Learning
Connections Academy
Digital Seed
The eLearning Expansion

Mobile Learning
What are the implications in education as technology becomes smaller, cheaper, and faster (i.e. the iPhone, iPod Touch, and BlackBerry)? As learning becomes more mobile, how can teachers harness anytime, anywhere access to learning? How will teachers need to adjust their approach to teaching and assessing learning? How are QR codes being used in learning?

Mobile Learning Wiki

Time to Adoption: Smart Objects - Four to Five Years - From Horizon Report

The Changing Role of the Teacher

The Networked Student
In this video, Wendy Drexler examines the changing role of the teacher and identifies the following emerging "titles" -
  • Learning Architect
  • Modeler
  • Network Sherpa
  • Learning Concierge
  • Connected Learning Incubator
  • Synthesizer
  • Change Agent

The Knowledgeworks report The Future of Learning Agents and Disruptive Innovation proposes the following emerging new roles of teachers.
  • Community Intelligence Cartographer
  • Personal Education Advisor
  • Learning Fitness Instructor
  • Learning Partner (Sociogogical Apprentice)
  • Learning Journey Mentors
  • Assessment Designer
  • Social Capital Platform Developer
  • Edu-vator
  • Education Sousveyor.

Cool Tools Showcase
ScreenToaster: Online Screen Recorder
Jing Project
Water Effect
Mirror Effect

Student Assignment:
Using VoiceThread, each team will decide on which topic they would like to report -
  • a summary of what you believe are the best approaches in learning. Your discussion can expand beyond the resources provided here.
  • an examination of redefining literacy.
  • a critique of curriculum standards or a critique of the National Educational Technology Plan.
  • the changing role of the teacher and how to prepare.

Tools You Use: Present your lesson via VoiceThread designed for student input on questions that you post within the VoiceThread.


SESSION FIVE: Second Life, Teen Second Life and Gaming in Learning


Topics Covered
  • Second Life
  • Teen Second Life
  • Gaming in Learning

Objectives: Students will -
  • investigate current uses of Second Life in education.
  • create an avatar in Second Life.
  • participate in a Second Life field trip.
  • evaluate games in learning.
  • write a grant.

Second Life
Kevin Jarett's blog The Story of My Second Life - Kevin is a K-4 computer lab teacher in New Jersey.
K-20 Educators: Exploring Virtual Worlds - Panel
Teen Second Life
Peggy Sheehy's blog Suffern Middle School in Second Life
The Islands of Jokaydia
A Second Life for Higher Ed From U. S. News & World Report January 2008
Second Life: Education and Non-profits Showcase Learn how universities - from Harvard to MIT - are using Second Life in learning.
The Psychology of Avatar Development
Second Life in Education

Note: Second Life and Teen Second Life are not the only virtual worlds. Click here for a list.

Gaming and Learning
Entertaining the Hive Mind From Aspen Ideas Festival - "Game designer Will Wright -- creator of legendary games including Spore and the Sims -- discusses his vision of the future where different forms of entertainment including games, television, movies and music are merged."
The Institute of Play
Quest to Learn Game-based learning school, grades 6 - 12, New York.
Games in School: Use of Electronic Games in Pedagogical Contexts
Florida Virtual High School: Online School Implements Game-based Course
Serious Games Ning
Serious Games/Social Impact Games: Entertaining Games with Non-Entertainment Goals
Games for Good: The Role Games May Play in Determining Our Future
Games to Teach @ MIT
Top 12 Social Gaming Trends
Serious Fun From The Economist March 2009
Click here for more resources on gaming in education.

Cool Tools Showcase
Pixton: Interactive Web Comics
Toondoo: Cartoon Strip Creator
GoAnimate
Google News Timeline
Visualization API Gallery

Student Assignment:
  • Create an avatar and keep in mind the importance of your digital footprints.
  • Participate in the Second Life field trip.
  • Create a professional development presentation for fellow teachers with instruction sheets. Possible topics: Using technology to communicate; using technology to collaborate; using technology to create community. (Various tools you can use: blogs, wikis, excel graphs, teacherweb, STI for new teachers, advanced PowerPoint or Keynote, games in PowerPoint or Keynote, Second Life, graphics in a word processing document (including Google Docs), jing, cam studio, Smartboard)

Tools You Use: Meet the students at the ISTE Island and then take them on a field trip around Second Life - to the Globe Theater, the Louvre, etc.


SESSION SIX: Learning Space Design and Robotics and Programming


Topics Covered
  • Learning Space Design
  • Robotics
  • Programming

Objectives: Students will -
  • investigate emerging models of learning space design.
  • evaluate robotics and programming in learning.

Learning Space Design
Are schools that are designed for teacher-centered instruction serving the needs of students in an era when creating community and collaboration are critical?

Would these classroom rules work for you?
Designing Learning Spaces for Contempoary Learning
Designing Learning Spaces for 21st Century Learners
Partnership for 21st Century Skills Calls for Reevaluation of Learning Environments
Click here for more learning space design resources.
Laptop? Check. Student Playlist? Check. School of the Future? Check From NY Times (requires free registration)

Robotics and Programming
Scratch
Alice
Programming Is the New Literacy
Lego Product Targets Youngsters Interested in Computer Engineering

Cool Tools Showcase
Timeline Index
Debategraph
Umapper

Student Assignment: Using Google Sketch-up, design a student-centered classroom.



SESSION SEVEN: Taking the Pulse of Today and the Future


Topics Covered:
  • The Horizon Report
  • The Open Education Movement
  • Attention Economy and Intention Economy
  • Internet2
  • Web 3.0 and the Semantic Web (The Intelligent Web)
  • Wearable Technology
  • Google Wave
  • Internet III
  • The World Isn't Flat - It's Spiky - Richard Florida

The Horizon Report
Horizon Report

From the report - Time to Adoption:
  1. One Year or Less: Collaborative Environments (3)
  2. One Year or Less: Online Communication Tools (2)
  3. Two to Three Years: Mobiles (1)
  4. Two to Three Years: Cloud Computing (1)
  5. Four to Five Years: Smart Objects (0)
  6. Four to Five Years: The Personal Web (0)

Identity in the Age of Cloud Computing: The Next-Generation Internet's Impact on Business, Governance and Social Interaction by J. D. Lasica, Aspen Institute

The Open Education Movement
iTunes University (login to iTunes)
MIT Open CourseWare
When Professors Print Their Own Diplomas, Who Needs Universities?
The Disaggregated Future of Education
What is a Long Tail Learner?
Open Source Education
Curriki
Open Educational Resources
Signs of a Significant Disruption in the Traditional Textbook Model
CK-12
California Open Source Textbook Project
Students Give E-Book Readers Mixed Reviews Wall Street Journal

What are the implications for educators using open source resources? Will open source availability push textbooks aside?

Attention Economy
"The currency of the New Economy won't be money, but attention -- A radical theory of value." From Attention Shoppers! in Wired
The Attention Economy: An Overview
Attention and Distraction
"Today’s reality of connectedness is dramatically different from what existed even ten years ago. Banning is at best a short term solution that will isolate and agitate the very group education is expected to serve. The battle for control of information and interaction has already been won by “the individual”. Organizations, governments, and universities that have not yet recognized this may continue to limp along for a while…but their current stance is not tenable."
Attention Economy blog
Designing Choreographies for the New Economy of Attention

Intention Economy
What Happens When Customers Get Real Power From the Berkman Center for Internet & Society at Harvard University
Is this a precursor for customized learning that education markets must adapt to in order to survive? How can individual teachers leverage intention economy when hanging out their digital shingles advertising for work?

Internet2
Muse: A Project of the Internet2 K20 Initiative
Next Generation Cyberspace

Web 3.0 and the Semantic Web (The Intelligent Web)
Web 3.0 Conference: Remix Information for Insight and Profit
The Semantic Web in Education
Web 3.0: The Semantic Web Cometh
Twine

Wearable Technology
Watch this video from a TED talk - Patti Maes Demos the Sixth Sense - "This demo -- from Pattie Maes' lab at MIT, spearheaded by Pranav Mistry -- was the buzz of TED. It's a wearable device with a projector that paves the way for profound interaction with our environment. Imagine "Minority Report" and then some." How can educators be prepared to teach using wearable technology?

Interent III Pew Internet and American Life Project
The Future of the Internet III
"A survey of internet leaders, activists and analysts shows they expect major tech advances as the phone becomes a primary device for online access, voice-recognition improves, artificial and virtual reality become more embedded in everyday life, and the architecture of the internet itself improves."

The World Isn't Flat - It's Spiky
Richard Florida contends that the world isn't flat but spiky - Overview

Talent, tolerance, and technology merge for innovation and creativity.
Don't miss these maps!

Student Assignment:
Justification to Principal - Based upon research, report on why technology in learning is needed in your particular classroom. Use a minimum of five journal articles to justify your position. Use the ISTE NETS for Students to support your position. And, include a budget (even if the tools used are free). Use a wiki to house your report and include a podcast summarizing your justification.

What are the implications for learning? What happens to learners if they do not have access to new and emerging digital tools? Will a new "underclass" form - those who do not how to use digital tools for connecting, communicating, and creating and participating in an extended community?

Tools You Use: Use a ning to deliver content and promote student collaboration.



SESSION EIGHT: Organizational Change or Implosion of Educational Institutions?


From Education for Well-being: “As the scope and quality of learning that can happen outside of institutional groups continues to increase, the educational hegemony of traditional schools continues to decrease. In Here Comes Everybody: The Power of Organizing Without Organizations, Clay Shirky writes, ‘Now that there is competition to traditional institutional forms for getting things done, those institutions will continue to exist, but their purchase on modern life will weaken as novel alternatives for group action arise.’”

What will happen to institutionalized education as the world becomes more networked and learners can customize their own learning, choose their own teachers, and determine what is important to them? (Remember the Long Tail Learner) How are we, as teachers, adapting? Or, are we? How will our roles change and shift?

KnowledgeWorks Foundation
Leading for Learning: How to Transform Schools into Learning Organizations by Phillip C. Schlechty
Liberating Learning: Technology, Politics, and the Future of American Education by Terry M. Moe and John E. Chubb
  • At Amazon
  • Hoover Institute Press Release "What’s wrong with this picture? In their new book Liberating Learning: Technology, Politics, and the Future of American Education (Jossey-Bass, 2009), Hoover fellows Terry M. Moe and John Chubb, leaders in education reform, tell a dramatic story about the pitched battle to bring about real change and improvement to America’s schools—a battle that pits the innovative forces of technology against the entrenched interests that powerfully protect the educational status quo."

ISTE at NECC09 Debate: Brick and Mortar Schools Are Detrimental to the Future of Education (Note: The first 35 minutes or so is music and awards ceremony. Go to minute 50 to view debate.)
The Edgeless University: Why Higher Education Must Embrace Technology
The Future of Learning Institutions in a Digital Age
Insulate-Ed
Fluid Learning
The Ultimate Disruption for Schools
Tinkering Toward Utopia
Pew Internet & American Life Project
The Future of Educaton Thomas Frey, Senior Futurist at the DaVinci Institute
"Within two years a radical shift will begin to occur in the world of education. While many people are making predictions about the direction that education systems are headed, we have found the best predictors to be hidden in the participative viral systems springing to life in the online world, such as iTunes and Amazon. These bottom-up approaches are quick to develop, participant-driven systems that are closely aligned to the demands of the marketplace. In this paper we will focus on the key missing elements that will cause the disruptive next generation education systems to emerge. These missing pieces will likely be created within the next two years through private funding and will cause a dramatic educational shift in less than five years."

Cool Tools Showcase
Our Story: Timeline Creation

Student Assignment: You may -
  • Write a grant to Bright Ideas
  • Or you may wish to choose another grant. Click here for more information.
  • Submit a podcast to ASDE for approval
  • Submit a lesson plan to ALEX for approval

Note: If you choose to write a grant, you can build on the submission you presented your principal. Also, if you submit a podcast to ASDE, you may re-purpose your professional development presentation for that submission.



SESSION NINE: The Debate - Final Exam