Session+Five

**SESSION FIVE: Second Life, Teen Second Life and Gaming in Learning**

 * Topics Covered**
 * Second Life
 * Teen Second Life
 * Gaming in Learning


 * Objectives:** Participants will -
 * investigate current uses of Second Life in education.
 * create an avatar in Second Life.
 * participate in a Second Life field trip.
 * evaluate games in learning.
 * write a grant.

Kevin Jarett's blog [|The Story of My Second Life] - Kevin is a K-4 computer lab teacher in New Jersey. [|K-20 Educators: Exploring Virtual Worlds - Panel] [|Teen Second Life] Peggy Sheehy's blog [|Suffern Middle School in Second Life] [|The Islands of Jokaydia] [|A Second Life for Higher Ed] From U. S. News & World Report January 2008 [|Second Life: Education and Non-profits Showcase] Learn how universities - from Harvard to MIT - are using Second Life in learning. [|The Psychology of Avatar Development] Second Life in Education
 * Second Life**


 * Note: Second Life and Teen Second Life are not the only virtual worlds. Click here for a list.**


 * Gaming and Learning**
 * [|Blue School]- The school created by the famed Blue Man Group**

[|New York Launches Public School Curriculum Based on Playing Games]
[|Entertaining the Hive Mind] From Aspen Ideas Festival - "Game designer Will Wright -- creator of legendary games including Spore and the Sims -- discusses his vision of the future where different forms of entertainment including games, television, movies and music are merged." [|The Institute of Play] [|Quest to Learn] Game-based learning school, grades 6 - 12, New York. [|Games in School: Use of Electronic Games in Pedagogical Contexts] [|Serious Games Ning] [|Games for Good: The Role Games May Play in Determining Our Future] [|Games to Teach @ MIT] [|Top 12 Social Gaming Trends] [|Serious Fun] From The Economist March 2009 Click here for more resources on gaming in education.

[| Pixton: Interactive Web Comics] [|Toondoo: Cartoon Strip Creator] [|GoAnimate] [|Google News Timeline] [|Visualization API Gallery]
 * Cool Tools Showcase**


 * Student Assignment:**
 * Create an avatar and keep in mind the importance of your digital footprints.
 * Participate in the Second Life field trip.
 * Create a professional development presentation for fellow teachers with instruction sheets. Possible topics: Using technology to communicate; using technology to collaborate; using technology to create community. (Various tools you can use: blogs, wikis, excel graphs, teacherweb, STI for new teachers, advanced PowerPoint or Keynote, games in PowerPoint or Keynote, Second Life, graphics in a word processing document (including Google Docs), jing, cam studio, Smartboard)


 * Tools You Use:** Meet the students at the ISTE Island and then take them on a field trip around Second Life - to the Globe Theater, the Louvre, etc.